The Classrooms places players in the shoes of an investigator entering a mysterious school where reality shifts without warning. The game presents itself as a found-footage experience, viewed entirely through the lens of a VHS camcorder. As the environment rearranges itself procedurally each time, no two attempts feel the same. Players explore long corridors, identical classrooms, and abandoned hallways, searching for answers behind recent disappearances linked to the building.
Exploration in The Classrooms is not linear. The school’s interior changes as you progress, creating a sense of uncertainty and disorientation. The game contains various zones, each with its own layout and rules. Lighting, architecture, and audio cues hint at which area you’ve entered, but often, only trial and error can reveal what’s ahead. Hidden messages and environmental storytelling encourage careful observation.
The further you travel, the stranger the building becomes. While some anomalies are passive or even helpful, others can be deadly. These entities behave differently, reacting to sound, movement, or light. Keeping your microphone quiet can prevent confrontation, but staying completely silent is rarely possible.
The experience includes:
· Changing room layouts every session
· Audio-sensitive creatures and hazards
· Collectible items that reveal story clues
· Zones with different themes and threats
· Use of a camcorder as your only interface
Instead of traditional objectives, the game focuses on how far you can explore before being overwhelmed. Items such as keys, batteries, and documents help extend your run and uncover new areas. The deeper you go, the more the logic of the environment breaks down. Sound becomes distorted, entities begin to appear in unexpected ways, and some exits loop back to earlier sections.
Since its early access release, the developers of The Classrooms have introduced several updates aimed at expanding the variety of anomalies and improving procedural level design. Feedback from players helps guide future additions, including new environments and difficulty options. While the main campaign is still unfolding, the foundation offers a distinct approach to psychological horror built around exploration and subtle tension.