Hollowbrook – Apartments presents a contained story built around movement within a single structure. The player assumes the role of Jenny, a resident who finds herself isolated in her apartment building when a storm disrupts power and access. The game compresses both time and space—everything happens in one night, across a few connected rooms and corridors. Instead of focusing on external action, it directs attention to patterns, choices, and the consequences that unfold in a fixed environment.
The mechanics rely on exploration and limited interaction. Players observe, investigate, and respond to environmental signals—flickering lights, door sounds, or static from nearby rooms. Progress is measured by what is found and how it is interpreted. The building itself is a system of cause and effect, reacting to movement and decision. Checkpoints divide the night into recoverable sections, allowing the player to experiment with different approaches. There is no combat, inventory, or progression tree—only sequence and response.
Each playthrough of Hollowbrook – Apartments follows a structured loop:
· Start as Jenny inside her apartment after the storm begins.
· Explore the building’s floors and interact with available rooms.
· React to changes in the environment through dialogue or movement.
· Reach a checkpoint when a major event concludes or resets.
· Continue until the night ends or the story reaches resolution.
This framework supports replayability, as subtle variations in timing and choice shift the order of discovered events.
Storytelling in Hollowbrook – Apartments functions through implication rather than direct explanation. The player learns by observing how the space changes over time. Each room reveals evidence of unseen residents, structural faults, and routines interrupted by the storm. Jenny’s understanding of the building deepens as the player examines details and reacts to cues. Depending on behavior—curiosity, hesitation, or avoidance—the same locations produce different outcomes, shaping personal versions of the same night.
Developed by Yetiface Games and released in 2025, Hollowbrook – Apartments continues the studio’s focus on limited-scale, choice-driven storytelling. It demonstrates how a single setting can support a full narrative through physical consistency and reactive design. The experience prioritizes structure over spectacle, reducing gameplay to observation, timing, and interpretation. Each session becomes an analytical exercise in how a closed system behaves when observed, making the apartment both stage and participant in the unfolding events.