Bloodmoney places the player in a confined space with one clear objective: earn a specific amount of money before the game ends. The only other character, Harvey, is present throughout the entire experience, making him an unavoidable witness and participant in your progress. From the very beginning, you are offered slow but harmless ways to make money. These initial methods are simple and safe, but they take considerable time to produce results. As you continue, the game gradually introduces new options that can speed up your earnings significantly, though each of these faster methods has a direct negative impact on Harvey.
The central loop of Bloodmoney revolves around the tension between efficiency and morality. You can take your time and choose only safe actions, ensuring Harvey remains unharmed but delaying your success. Alternatively, you can adopt faster methods that harm him physically or emotionally, moving closer to your goal at the cost of his well-being. There are no changing locations or outside distractions; the game ensures that your attention is fixed entirely on Harvey and the visible consequences of each decision you make. This approach keeps the mechanics simple but the moral weight heavy.
Bloodmoney’s design focuses on a small set of interconnected elements:
· A fixed monetary target as the primary goal
· A single, unchanging environment where all actions occur
· Gradual unlocking of new ways to earn money
· Direct, visible consequences on Harvey for harmful choices
· Multiple possible endings based on your play style
By keeping these features tightly linked, the game makes sure every choice is meaningful and directly tied to your progress.
The ending you receive in Bloodmoney depends entirely on your chosen methods. A cautious player who relies only on harmless strategies will see Harvey healthy at the end, but the process will be slow. A balanced player who mixes methods may achieve moderate speed while leaving Harvey in a less than perfect state. Aggressive players who use harmful actions extensively will finish quickly but leave Harvey in a clearly damaged condition. This range of possible outcomes invites replay, as different strategies create noticeably different endings.