The Boba Tea Shop

The Boba Tea Shop

The Boba Tea Shop is a story-driven horror game with management elements, where players take on the role of Risa, a woman in her thirties who leaves behind a corporate job to open her own tea shop. At first glance, the game presents a peaceful daily routine—taking orders, preparing drinks, and interacting with customers. But beneath the surface, things begin to shift. As Risa serves more drinks and learns about her customers, the reality of the tea shop becomes increasingly uncertain. What starts as a business simulator slowly reveals something darker.

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The Boba Tea Shop is a story-driven horror game with management elements, where players take on the role of Risa, a woman in her thirties who leaves behind a corporate job to open her own tea shop. At first glance, the game presents a peaceful daily routine—taking orders, preparing drinks, and interacting with customers. But beneath the surface, things begin to shift. As Risa serves more drinks and learns about her customers, the reality of the tea shop becomes increasingly uncertain. What starts as a business simulator slowly reveals something darker.

Managing the Shop and Serving Customers

Players are responsible for running every part of the tea shop. Orders must be taken quickly and prepared with precision. The process is straightforward: select ingredients, assemble the drink, seal the cup, and hand it to the customer. However, not every customer behaves predictably. Some request unusual items, leave strange notes, or return repeatedly with minor complaints. These interactions slowly build tension and hint that the shop may be more than it appears. Risa’s reactions and inner thoughts begin to change as the game progresses, showing signs of unease.

Key Gameplay Features

The game mixes simple drink preparation with unsettling visual storytelling. While each task remains mechanically simple, the atmosphere grows heavier with time. Customers begin to repeat the same lines. Music distorts slightly. New ingredients appear without explanation. These small changes contribute to the horror elements without shifting away from the shop’s routine mechanics.

Core features include:

·         Interactive tea preparation using a mix of ingredients

·         Customer dialogue that changes based on story progression

·         VHS-inspired visual filters to shape tone and mood

·         Story events tied to time, player choices, and routine repetition

·         Psychological horror elements presented through subtle cues

·         No jump scares—tension comes from shifts in environment and behavior

A Story of Escape and Isolation

As Risa continues her work, more pieces of her backstory come into view. Through journal entries, overheard conversations, and scripted events, players learn about the reason she left her old job and the emotional weight she carries. Her tea shop becomes a space of both comfort and confinement. The deeper the player gets into the game, the more they are forced to question whether the events taking place are real, symbolic, or part of Risa’s inner world. Some endings suggest resolution, while others hint at deeper collapse.